![]() ![]() At this point the strategy changes from strictly holding the line to a war of attrition and managing an acceptable rate of loss. At higher levels of gameplay, it is assumed that some enemies will get through. When the invading monsters reach the their goal, instead of ending the game outright, the game deducts from your mana pool, which serves as both life bar and currency. Gemcraft is fairly forgiving when compared with other tower defense games. You can also combine gems of different types, broadening their abilities, though it's a calculated risk, as the combined gem will be less than the sum of its parts. The gems can be upgraded to provide greater tiers of range, damage and effectiveness. You have at your disposal eight types of gems, each with distinct abilities. But these serve as platforms for the real game pieces: the eponymous gemcraft. You still build towers and traps on the game board. Zombies or Kingdom Rush, the Gemcraft series takes a modular approach to the concept of Tower Defense. At any rate, while Game In A Bottle may have funny ideas about counting, the developers have a good grasp of solid game design, resulting in a deep and complex tower defense game. So in case you missed it, the sequence is: Chapters 1, 0, Blank, and 2. Well, technically it's the "Lost Chapter", which was preceded by Chapter Zero, and Chapter One before that. Gemcraft Labyrinth is the third chapter in the Gemcraft tower defense series by developer Game In a Bottle.
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